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Gary Munnelly e111c67ce4 General refactoring. Also updating node dependencies. 11 months ago
engine e111c67ce4 General refactoring. Also updating node dependencies. 11 months ago
examples e111c67ce4 General refactoring. Also updating node dependencies. 11 months ago
macros 1c482e9dd6 Fixed some bugs with player movement and updated raycasting 3 years ago
shared a63e525871 Wall Raycast working again, now with lookup table for indexing texture 3 years ago
tools e93b1dab00 Refactored code into modules. Deleted much legacy code. Switched lookup table generation from build.rs to macros 3 years ago
.dockerignore e111c67ce4 General refactoring. Also updating node dependencies. 11 months ago
.gitignore 8be6bc542b Initial commit 3 years ago
.gitmodules e111c67ce4 General refactoring. Also updating node dependencies. 11 months ago
Cargo.toml e111c67ce4 General refactoring. Also updating node dependencies. 11 months ago
Dockerfile e111c67ce4 General refactoring. Also updating node dependencies. 11 months ago
README.md 6fd47b5e6c Wall texturing implemented. Testing tilesheets added. Added img2tex project and turned project into a workspace 3 years ago

README.md

Fourteen Screws

While waiting for my calcaneus to heal, I’m writing a Wolfenstein 3D type engine in Rust and WebAssembly.

I don’t know Rust. Or WebAssembly.