Sen descrición

Gary Munnelly e111c67ce4 General refactoring. Also updating node dependencies. hai 11 meses
engine e111c67ce4 General refactoring. Also updating node dependencies. hai 11 meses
examples e111c67ce4 General refactoring. Also updating node dependencies. hai 11 meses
macros 1c482e9dd6 Fixed some bugs with player movement and updated raycasting %!s(int64=3) %!d(string=hai) anos
shared a63e525871 Wall Raycast working again, now with lookup table for indexing texture %!s(int64=3) %!d(string=hai) anos
tools e93b1dab00 Refactored code into modules. Deleted much legacy code. Switched lookup table generation from build.rs to macros %!s(int64=3) %!d(string=hai) anos
.dockerignore e111c67ce4 General refactoring. Also updating node dependencies. hai 11 meses
.gitignore 8be6bc542b Initial commit %!s(int64=3) %!d(string=hai) anos
.gitmodules e111c67ce4 General refactoring. Also updating node dependencies. hai 11 meses
Cargo.toml e111c67ce4 General refactoring. Also updating node dependencies. hai 11 meses
Dockerfile e111c67ce4 General refactoring. Also updating node dependencies. hai 11 meses
README.md 6fd47b5e6c Wall texturing implemented. Testing tilesheets added. Added img2tex project and turned project into a workspace %!s(int64=3) %!d(string=hai) anos

README.md

Fourteen Screws

While waiting for my calcaneus to heal, I’m writing a Wolfenstein 3D type engine in Rust and WebAssembly.

I don’t know Rust. Or WebAssembly.