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Gary Munnelly 6dba79bca1 Switching from Google Analytics to self-hosted Umami. Adding Cargo.lock 9 月之前
engine e111c67ce4 General refactoring. Also updating node dependencies. 11 月之前
examples 6dba79bca1 Switching from Google Analytics to self-hosted Umami. Adding Cargo.lock 9 月之前
macros 1c482e9dd6 Fixed some bugs with player movement and updated raycasting 3 年之前
shared a63e525871 Wall Raycast working again, now with lookup table for indexing texture 3 年之前
tools e93b1dab00 Refactored code into modules. Deleted much legacy code. Switched lookup table generation from build.rs to macros 3 年之前
.dockerignore e111c67ce4 General refactoring. Also updating node dependencies. 11 月之前
.gitignore 6dba79bca1 Switching from Google Analytics to self-hosted Umami. Adding Cargo.lock 9 月之前
.gitmodules e111c67ce4 General refactoring. Also updating node dependencies. 11 月之前
Cargo.lock 6dba79bca1 Switching from Google Analytics to self-hosted Umami. Adding Cargo.lock 9 月之前
Cargo.toml e111c67ce4 General refactoring. Also updating node dependencies. 11 月之前
Dockerfile e111c67ce4 General refactoring. Also updating node dependencies. 11 月之前
README.md 6fd47b5e6c Wall texturing implemented. Testing tilesheets added. Added img2tex project and turned project into a workspace 3 年之前

README.md

Fourteen Screws

While waiting for my calcaneus to heal, I’m writing a Wolfenstein 3D type engine in Rust and WebAssembly.

I don’t know Rust. Or WebAssembly.