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- #pragma once
- //========================================================================
- // TeapotWars.h : source file for the sample game
- //
- // Part of the GameCode4 Application
- //
- // GameCode4 is the sample application that encapsulates much of the source code
- // discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David
- // "Rez" Graham, published by Charles River Media.
- // ISBN-10: 1133776574 | ISBN-13: 978-1133776574
- //
- // If this source code has found it's way to you, and you think it has helped you
- // in any way, do the authors a favor and buy a new copy of the book - there are
- // detailed explanations in it that compliment this code well. Buy a copy at Amazon.com
- // by clicking here:
- // http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller=
- //
- // There's a companion web site at http://www.mcshaffry.com/GameCode/
- //
- // The source code is managed and maintained through Google Code:
- // http://code.google.com/p/gamecode4/
- //
- // (c) Copyright 2012 Michael L. McShaffry and David Graham
- //
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Lesser GPL v3
- // as published by the Free Software Foundation.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
- // http://www.gnu.org/licenses/lgpl-3.0.txt for more details.
- //
- // You should have received a copy of the GNU Lesser GPL v3
- // along with this program; if not, write to the Free Software
- // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- //
- //========================================================================
- #include "TeapotWarsStd.h"
- #include "../../GCC4/EventManager/EventManager.h"
- #include <SDL3/SDL.h>
- class PathingGraph;
- class IEventManager;
- //---------------------------------------------------------------------------------------------------------------------
- // TeapotWarsApp class - Chapter 21, page 722
- // Note: Don't put anything in this class that needs to be destructed
- //---------------------------------------------------------------------------------------------------------------------
- class TeapotWarsApp : public GameCodeApp
- {
- protected:
- virtual BaseGameLogic *VCreateGameAndView();
- public:
- virtual std::string VGetGameTitle() { return "Teapot Wars"; }
- // virtual TCHAR *VGetGameAppDirectory() { return _T("Game Coding Complete 4\\Teapot Wars\\4.0"); }
- // virtual SDL_Surface* VGetIcon();
- };
- //---------------------------------------------------------------------------------------------------------------------
- // TeapotWarsLogic class - Chapter 21, page 723
- //---------------------------------------------------------------------------------------------------------------------
- class TeapotWarsLogic : public BaseGameLogic
- {
- public:
- TeapotWarsLogic();
- virtual ~TeapotWarsLogic();
- // Overloads
- virtual void VChangeState(BaseGameState newState);
- virtual void VAddView(std::shared_ptr<IGameView> pView, ActorId actorId=INVALID_ACTOR_ID);
- // virtual shared_ptr<IGamePhysics> VGetGamePhysics(void) { return m_pPhysics; }
- // event delegates
- void RequestStartGameDelegate(IEventDataPtr pEventData);
- // void RemoteClientDelegate(IEventDataPtr pEventData);
- // void NetworkPlayerActorAssignmentDelegate(IEventDataPtr pEventData);
- void EnvironmentLoadedDelegate(IEventDataPtr pEventData);
- // void ThrustDelegate(IEventDataPtr pEventData);
- // void SteerDelegate(IEventDataPtr pEventData);
- // void StartThrustDelegate(IEventDataPtr pEventData);
- // void EndThrustDelegate(IEventDataPtr pEventData);
- // void StartSteerDelegate(IEventDataPtr pEventData);
- // void EndSteerDelegate(IEventDataPtr pEventData);
- void TestScriptDelegate(IEventDataPtr pEventData);
- protected:
- virtual bool VLoadGameDelegate(TiXmlElement* pLevelData);
- private:
- void RegisterAllDelegates(void);
- void RemoveAllDelegates(void);
- };
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