#pragma once //======================================================================== // TeapotWars.h : source file for the sample game // // Part of the GameCode4 Application // // GameCode4 is the sample application that encapsulates much of the source code // discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David // "Rez" Graham, published by Charles River Media. // ISBN-10: 1133776574 | ISBN-13: 978-1133776574 // // If this source code has found it's way to you, and you think it has helped you // in any way, do the authors a favor and buy a new copy of the book - there are // detailed explanations in it that compliment this code well. Buy a copy at Amazon.com // by clicking here: // http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller= // // There's a companion web site at http://www.mcshaffry.com/GameCode/ // // The source code is managed and maintained through Google Code: // http://code.google.com/p/gamecode4/ // // (c) Copyright 2012 Michael L. McShaffry and David Graham // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser GPL v3 // as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See // http://www.gnu.org/licenses/lgpl-3.0.txt for more details. // // You should have received a copy of the GNU Lesser GPL v3 // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // //======================================================================== #include "TeapotWarsStd.h" #include "../../GCC4/EventManager/EventManager.h" #include class PathingGraph; class IEventManager; //--------------------------------------------------------------------------------------------------------------------- // TeapotWarsApp class - Chapter 21, page 722 // Note: Don't put anything in this class that needs to be destructed //--------------------------------------------------------------------------------------------------------------------- class TeapotWarsApp : public GameCodeApp { protected: virtual BaseGameLogic *VCreateGameAndView(); public: virtual std::string VGetGameTitle() { return "Teapot Wars"; } // virtual TCHAR *VGetGameAppDirectory() { return _T("Game Coding Complete 4\\Teapot Wars\\4.0"); } // virtual SDL_Surface* VGetIcon(); }; //--------------------------------------------------------------------------------------------------------------------- // TeapotWarsLogic class - Chapter 21, page 723 //--------------------------------------------------------------------------------------------------------------------- class TeapotWarsLogic : public BaseGameLogic { public: TeapotWarsLogic(); virtual ~TeapotWarsLogic(); // Overloads virtual void VChangeState(BaseGameState newState); virtual void VAddView(std::shared_ptr pView, ActorId actorId=INVALID_ACTOR_ID); // virtual shared_ptr VGetGamePhysics(void) { return m_pPhysics; } // event delegates void RequestStartGameDelegate(IEventDataPtr pEventData); // void RemoteClientDelegate(IEventDataPtr pEventData); // void NetworkPlayerActorAssignmentDelegate(IEventDataPtr pEventData); void EnvironmentLoadedDelegate(IEventDataPtr pEventData); // void ThrustDelegate(IEventDataPtr pEventData); // void SteerDelegate(IEventDataPtr pEventData); // void StartThrustDelegate(IEventDataPtr pEventData); // void EndThrustDelegate(IEventDataPtr pEventData); // void StartSteerDelegate(IEventDataPtr pEventData); // void EndSteerDelegate(IEventDataPtr pEventData); void TestScriptDelegate(IEventDataPtr pEventData); protected: virtual bool VLoadGameDelegate(TiXmlElement* pLevelData); private: void RegisterAllDelegates(void); void RemoveAllDelegates(void); };