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- #pragma once
- //========================================================================
- // ZipFile.h : API to use Zip files
- //
- // Part of the GameCode4 Application
- //
- // GameCode4 is the sample application that encapsulates much of the source code
- // discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David
- // "Rez" Graham, published by Charles River Media.
- // ISBN-10: 1133776574 | ISBN-13: 978-1133776574
- //
- // If this source code has found it's way to you, and you think it has helped you
- // in any way, do the authors a favor and buy a new copy of the book - there are
- // detailed explanations in it that compliment this code well. Buy a copy at Amazon.com
- // by clicking here:
- // http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller=
- //
- // There's a companion web site at http://www.mcshaffry.com/GameCode/
- //
- // The source code is managed and maintained through Google Code:
- // http://code.google.com/p/gamecode4/
- //
- // (c) Copyright 2012 Michael L. McShaffry and David Graham
- //
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Lesser GPL v3
- // as published by the Free Software Foundation.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
- // http://www.gnu.org/licenses/lgpl-3.0.txt for more details.
- //
- // You should have received a copy of the GNU Lesser GPL v3
- // along with this program; if not, write to the Free Software
- // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- //
- //========================================================================
- // --------------------------------------------------------------------------
- // File: ZipFile.h
- //
- // Purpose: The declaration of a quick'n dirty ZIP file reader class.
- // Original code from Javier Arevalo.
- // Get zlib from http://www.cdrom.com/pub/infozip/zlib/
- //
- // class ZipFile - Chapter 8, page 214
- // --------------------------------------------------------------------------
- #include <stdio.h>
- #include <map>
- typedef std::map<std::string, int> ZipContentsMap; // maps path to a zip content id
- class ZipFile
- {
- public:
- ZipFile() { m_nEntries=0; m_pFile=NULL; m_pDirData=NULL; }
- virtual ~ZipFile() { End(); fclose(m_pFile); }
- bool Init(const std::wstring &resFileName);
- void End();
- int GetNumFiles() const { return m_nEntries; }
- std::string GetFilename(int i) const;
- int GetFileLen(int i) const;
- bool ReadFile(int i, void *pBuf);
- // Added to show multi-threaded decompression
- bool ReadLargeFile(int i, void *pBuf, void (*progressCallback)(int, bool &));
- int Find(const std::string &path) const;
- ZipContentsMap m_ZipContentsMap;
-
- private:
- struct TZipDirHeader;
- struct TZipDirFileHeader;
- struct TZipLocalHeader;
- FILE *m_pFile; // Zip file
- char *m_pDirData; // Raw data buffer.
- int m_nEntries; // Number of entries.
- // Pointers to the dir entries in pDirData.
- const TZipDirFileHeader **m_papDir;
- };
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