#pragma once //======================================================================== // ZipFile.h : API to use Zip files // // Part of the GameCode4 Application // // GameCode4 is the sample application that encapsulates much of the source code // discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David // "Rez" Graham, published by Charles River Media. // ISBN-10: 1133776574 | ISBN-13: 978-1133776574 // // If this source code has found it's way to you, and you think it has helped you // in any way, do the authors a favor and buy a new copy of the book - there are // detailed explanations in it that compliment this code well. Buy a copy at Amazon.com // by clicking here: // http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller= // // There's a companion web site at http://www.mcshaffry.com/GameCode/ // // The source code is managed and maintained through Google Code: // http://code.google.com/p/gamecode4/ // // (c) Copyright 2012 Michael L. McShaffry and David Graham // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser GPL v3 // as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See // http://www.gnu.org/licenses/lgpl-3.0.txt for more details. // // You should have received a copy of the GNU Lesser GPL v3 // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // //======================================================================== // -------------------------------------------------------------------------- // File: ZipFile.h // // Purpose: The declaration of a quick'n dirty ZIP file reader class. // Original code from Javier Arevalo. // Get zlib from http://www.cdrom.com/pub/infozip/zlib/ // // class ZipFile - Chapter 8, page 214 // -------------------------------------------------------------------------- #include #include typedef std::map ZipContentsMap; // maps path to a zip content id class ZipFile { public: ZipFile() { m_nEntries=0; m_pFile=NULL; m_pDirData=NULL; } virtual ~ZipFile() { End(); fclose(m_pFile); } bool Init(const std::wstring &resFileName); void End(); int GetNumFiles() const { return m_nEntries; } std::string GetFilename(int i) const; int GetFileLen(int i) const; bool ReadFile(int i, void *pBuf); // Added to show multi-threaded decompression bool ReadLargeFile(int i, void *pBuf, void (*progressCallback)(int, bool &)); int Find(const std::string &path) const; ZipContentsMap m_ZipContentsMap; private: struct TZipDirHeader; struct TZipDirFileHeader; struct TZipLocalHeader; FILE *m_pFile; // Zip file char *m_pDirData; // Raw data buffer. int m_nEntries; // Number of entries. // Pointers to the dir entries in pDirData. const TZipDirFileHeader **m_papDir; };