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- //========================================================================
- // Actor.cpp - Implements the Actor class
- //
- // Part of the GameCode4 Application
- //
- // GameCode4 is the sample application that encapsulates much of the source code
- // discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David
- // "Rez" Graham, published by Charles River Media.
- // ISBN-10: 1133776574 | ISBN-13: 978-1133776574
- //
- // If this source code has found it's way to you, and you think it has helped you
- // in any way, do the authors a favor and buy a new copy of the book - there are
- // detailed explanations in it that compliment this code well. Buy a copy at Amazon.com
- // by clicking here:
- // http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller=
- //
- // There's a companion web site at http://www.mcshaffry.com/GameCode/
- //
- // The source code is managed and maintained through Google Code:
- // http://code.google.com/p/gamecode4/
- //
- // (c) Copyright 2012 Michael L. McShaffry and David Graham
- //
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Lesser GPL v3
- // as published by the Free Software Foundation.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
- // http://www.gnu.org/licenses/lgpl-3.0.txt for more details.
- //
- // You should have received a copy of the GNU Lesser GPL v3
- // along with this program; if not, write to the Free Software
- // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- //
- //========================================================================
- #include "../Unix/GameCodeStd.h"
- #include "Actor.h"
- #include "ActorComponent.h"
- #include "../Utilities/String.h"
- //---------------------------------------------------------------------------------------------------------------------
- // Actor
- // Chapter 6, page 165
- //---------------------------------------------------------------------------------------------------------------------
- Actor::Actor(ActorId id)
- {
- m_id = id;
- m_type = "Unknown";
- // [mrmike] added post press - this is an editor helper
- m_resource = "Unknown";
- }
- Actor::~Actor(void)
- {
- GCC_LOG("Actor", std::string("Destroying Actor ") + ToStr(m_id));
- GCC_ASSERT(m_components.empty()); // [rez] if this assert fires, the actor was destroyed without calling Actor::Destroy()
- }
- bool Actor::Init(TiXmlElement* pData)
- {
- GCC_LOG("Actor", std::string("Initializing Actor ") + ToStr(m_id));
- m_type = pData->Attribute("type");
- m_resource = pData->Attribute("resource");
- return true;
- }
- void Actor::PostInit(void)
- {
- for (ActorComponents::iterator it = m_components.begin(); it != m_components.end(); ++it)
- {
- it->second->VPostInit();
- }
- }
- void Actor::Destroy(void)
- {
- m_components.clear();
- }
- void Actor::AddComponent(StrongActorComponentPtr pComponent)
- {
- std::pair<ActorComponents::iterator, bool> success = m_components.insert(std::make_pair(pComponent->VGetId(), pComponent));
- GCC_ASSERT(success.second);
- }
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