Actor.cpp 3.1 KB

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  1. //========================================================================
  2. // Actor.cpp - Implements the Actor class
  3. //
  4. // Part of the GameCode4 Application
  5. //
  6. // GameCode4 is the sample application that encapsulates much of the source code
  7. // discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David
  8. // "Rez" Graham, published by Charles River Media.
  9. // ISBN-10: 1133776574 | ISBN-13: 978-1133776574
  10. //
  11. // If this source code has found it's way to you, and you think it has helped you
  12. // in any way, do the authors a favor and buy a new copy of the book - there are
  13. // detailed explanations in it that compliment this code well. Buy a copy at Amazon.com
  14. // by clicking here:
  15. // http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller=
  16. //
  17. // There's a companion web site at http://www.mcshaffry.com/GameCode/
  18. //
  19. // The source code is managed and maintained through Google Code:
  20. // http://code.google.com/p/gamecode4/
  21. //
  22. // (c) Copyright 2012 Michael L. McShaffry and David Graham
  23. //
  24. // This program is free software; you can redistribute it and/or
  25. // modify it under the terms of the GNU Lesser GPL v3
  26. // as published by the Free Software Foundation.
  27. //
  28. // This program is distributed in the hope that it will be useful,
  29. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  30. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
  31. // http://www.gnu.org/licenses/lgpl-3.0.txt for more details.
  32. //
  33. // You should have received a copy of the GNU Lesser GPL v3
  34. // along with this program; if not, write to the Free Software
  35. // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  36. //
  37. //========================================================================
  38. #include "../Unix/GameCodeStd.h"
  39. #include "Actor.h"
  40. #include "ActorComponent.h"
  41. #include "../Utilities/String.h"
  42. //---------------------------------------------------------------------------------------------------------------------
  43. // Actor
  44. // Chapter 6, page 165
  45. //---------------------------------------------------------------------------------------------------------------------
  46. Actor::Actor(ActorId id)
  47. {
  48. m_id = id;
  49. m_type = "Unknown";
  50. // [mrmike] added post press - this is an editor helper
  51. m_resource = "Unknown";
  52. }
  53. Actor::~Actor(void)
  54. {
  55. GCC_LOG("Actor", std::string("Destroying Actor ") + ToStr(m_id));
  56. GCC_ASSERT(m_components.empty()); // [rez] if this assert fires, the actor was destroyed without calling Actor::Destroy()
  57. }
  58. bool Actor::Init(TiXmlElement* pData)
  59. {
  60. GCC_LOG("Actor", std::string("Initializing Actor ") + ToStr(m_id));
  61. m_type = pData->Attribute("type");
  62. m_resource = pData->Attribute("resource");
  63. return true;
  64. }
  65. void Actor::PostInit(void)
  66. {
  67. for (ActorComponents::iterator it = m_components.begin(); it != m_components.end(); ++it)
  68. {
  69. it->second->VPostInit();
  70. }
  71. }
  72. void Actor::Destroy(void)
  73. {
  74. m_components.clear();
  75. }
  76. void Actor::AddComponent(StrongActorComponentPtr pComponent)
  77. {
  78. std::pair<ActorComponents::iterator, bool> success = m_components.insert(std::make_pair(pComponent->VGetId(), pComponent));
  79. GCC_ASSERT(success.second);
  80. }