Events.cpp 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263
  1. //========================================================================
  2. // Events.cpp : defines common game events
  3. //
  4. // Part of the GameCode4 Application
  5. //
  6. // GameCode4 is the sample application that encapsulates much of the source code
  7. // discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David
  8. // "Rez" Graham, published by Charles River Media.
  9. // ISBN-10: 1133776574 | ISBN-13: 978-1133776574
  10. //
  11. // If this source code has found it's way to you, and you think it has helped you
  12. // in any way, do the authors a favor and buy a new copy of the book - there are
  13. // detailed explanations in it that compliment this code well. Buy a copy at Amazon.com
  14. // by clicking here:
  15. // http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller=
  16. //
  17. // There's a companion web site at http://www.mcshaffry.com/GameCode/
  18. //
  19. // The source code is managed and maintained through Google Code:
  20. // http://code.google.com/p/gamecode4/6
  21. //
  22. // (c) Copyright 2012 Michael L. McShaffry and David Graham
  23. //
  24. // This program is free software; you can redistribute it and/or
  25. // modify it under the terms of the GNU Lesser GPL v3
  26. // as published by the Free Software Foundation.
  27. //
  28. // This program is distributed in the hope that it will be useful,
  29. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  30. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
  31. // http://www.gnu.org/licenses/lgpl-3.0.txt for more details.
  32. //
  33. // You should have received a copy of the GNU Lesser GPL v3
  34. // along with this program; if not, write to the Free Software
  35. // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  36. //
  37. //========================================================================
  38. #include "../Unix/GameCodeStd.h"
  39. #include "Events.h"
  40. // #include "../Physics/PhysicsEventListener.h"
  41. #include "../LUAScripting/ScriptEvent.h"
  42. // To define a new event - you need a 32-bit GUID.
  43. // In Visual Studio, go to Tools->Create GUID and grab the first bit.
  44. const EventType EvtData_Environment_Loaded::sk_EventType(0xa3814acd);
  45. const EventType EvtData_Remote_Environment_Loaded::sk_EventType(0x8E2AD6E6);
  46. const EventType EvtData_New_Actor::sk_EventType(0xe86c7c31);
  47. // const EventType EvtData_Move_Actor::sk_EventType(0xeeaa0a40);
  48. const EventType EvtData_Destroy_Actor::sk_EventType(0x77dd2b3a);
  49. const EventType EvtData_New_Render_Component::sk_EventType(0xaf4aff75);
  50. const EventType EvtData_Modified_Render_Component::sk_EventType(0x80fe9766);
  51. const EventType EvtData_Request_Start_Game::sk_EventType(0x11f2b19d);
  52. // const EventType EvtData_Remote_Client::sk_EventType(0x301693d5);
  53. // const EventType EvtData_Network_Player_Actor_Assignment::sk_EventType(0xa7c92f11);
  54. const EventType EvtData_Update_Tick::sk_EventType(0xf0f5d183);
  55. // const EventType EvtData_Decompress_Request::sk_EventType(0xc128a129);
  56. // const EventType EvtData_Decompression_Progress::sk_EventType(0x68de1f28);
  57. const EventType EvtData_Request_New_Actor::sk_EventType(0x40378c64);
  58. // const EventType EvtData_Request_Destroy_Actor::sk_EventType(0xf5395770);
  59. const EventType EvtData_PlaySound::sk_EventType(0x3d8118ee);