//======================================================================== // Events.cpp : defines common game events // // Part of the GameCode4 Application // // GameCode4 is the sample application that encapsulates much of the source code // discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David // "Rez" Graham, published by Charles River Media. // ISBN-10: 1133776574 | ISBN-13: 978-1133776574 // // If this source code has found it's way to you, and you think it has helped you // in any way, do the authors a favor and buy a new copy of the book - there are // detailed explanations in it that compliment this code well. Buy a copy at Amazon.com // by clicking here: // http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller= // // There's a companion web site at http://www.mcshaffry.com/GameCode/ // // The source code is managed and maintained through Google Code: // http://code.google.com/p/gamecode4/6 // // (c) Copyright 2012 Michael L. McShaffry and David Graham // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser GPL v3 // as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See // http://www.gnu.org/licenses/lgpl-3.0.txt for more details. // // You should have received a copy of the GNU Lesser GPL v3 // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // //======================================================================== #include "../Unix/GameCodeStd.h" #include "Events.h" // #include "../Physics/PhysicsEventListener.h" #include "../LUAScripting/ScriptEvent.h" // To define a new event - you need a 32-bit GUID. // In Visual Studio, go to Tools->Create GUID and grab the first bit. const EventType EvtData_Environment_Loaded::sk_EventType(0xa3814acd); const EventType EvtData_Remote_Environment_Loaded::sk_EventType(0x8E2AD6E6); const EventType EvtData_New_Actor::sk_EventType(0xe86c7c31); // const EventType EvtData_Move_Actor::sk_EventType(0xeeaa0a40); const EventType EvtData_Destroy_Actor::sk_EventType(0x77dd2b3a); const EventType EvtData_New_Render_Component::sk_EventType(0xaf4aff75); const EventType EvtData_Modified_Render_Component::sk_EventType(0x80fe9766); const EventType EvtData_Request_Start_Game::sk_EventType(0x11f2b19d); // const EventType EvtData_Remote_Client::sk_EventType(0x301693d5); // const EventType EvtData_Network_Player_Actor_Assignment::sk_EventType(0xa7c92f11); const EventType EvtData_Update_Tick::sk_EventType(0xf0f5d183); // const EventType EvtData_Decompress_Request::sk_EventType(0xc128a129); // const EventType EvtData_Decompression_Progress::sk_EventType(0x68de1f28); const EventType EvtData_Request_New_Actor::sk_EventType(0x40378c64); // const EventType EvtData_Request_Destroy_Actor::sk_EventType(0xf5395770); const EventType EvtData_PlaySound::sk_EventType(0x3d8118ee);