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Gary Munnelly e93b1dab00 Refactored code into modules. Deleted much legacy code. Switched lookup table generation from build.rs to macros 2 éve
demo e93b1dab00 Refactored code into modules. Deleted much legacy code. Switched lookup table generation from build.rs to macros 2 éve
engine e93b1dab00 Refactored code into modules. Deleted much legacy code. Switched lookup table generation from build.rs to macros 2 éve
macros e93b1dab00 Refactored code into modules. Deleted much legacy code. Switched lookup table generation from build.rs to macros 2 éve
shared e93b1dab00 Refactored code into modules. Deleted much legacy code. Switched lookup table generation from build.rs to macros 2 éve
tools e93b1dab00 Refactored code into modules. Deleted much legacy code. Switched lookup table generation from build.rs to macros 2 éve
.gitignore 8be6bc542b Initial commit 2 éve
.gitmodules f037e2d647 Added demo crate to separate engine functionality from demonstrations. JSON format for initializing engine 2 éve
Cargo.toml e93b1dab00 Refactored code into modules. Deleted much legacy code. Switched lookup table generation from build.rs to macros 2 éve
README.md 6fd47b5e6c Wall texturing implemented. Testing tilesheets added. Added img2tex project and turned project into a workspace 2 éve

README.md

Fourteen Screws

While waiting for my calcaneus to heal, I’m writing a Wolfenstein 3D type engine in Rust and WebAssembly.

I don’t know Rust. Or WebAssembly.