Aucune description

Gary Munnelly e93b1dab00 Refactored code into modules. Deleted much legacy code. Switched lookup table generation from build.rs to macros il y a 2 ans
demo e93b1dab00 Refactored code into modules. Deleted much legacy code. Switched lookup table generation from build.rs to macros il y a 2 ans
engine e93b1dab00 Refactored code into modules. Deleted much legacy code. Switched lookup table generation from build.rs to macros il y a 2 ans
macros e93b1dab00 Refactored code into modules. Deleted much legacy code. Switched lookup table generation from build.rs to macros il y a 2 ans
shared e93b1dab00 Refactored code into modules. Deleted much legacy code. Switched lookup table generation from build.rs to macros il y a 2 ans
tools e93b1dab00 Refactored code into modules. Deleted much legacy code. Switched lookup table generation from build.rs to macros il y a 2 ans
.gitignore 8be6bc542b Initial commit il y a 2 ans
.gitmodules f037e2d647 Added demo crate to separate engine functionality from demonstrations. JSON format for initializing engine il y a 2 ans
Cargo.toml e93b1dab00 Refactored code into modules. Deleted much legacy code. Switched lookup table generation from build.rs to macros il y a 2 ans
README.md 6fd47b5e6c Wall texturing implemented. Testing tilesheets added. Added img2tex project and turned project into a workspace il y a 2 ans

README.md

Fourteen Screws

While waiting for my calcaneus to heal, I’m writing a Wolfenstein 3D type engine in Rust and WebAssembly.

I don’t know Rust. Or WebAssembly.