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- #pragma once
- //========================================================================
- // TeapotWarsView.h : source file for the sample game
- //
- // Part of the GameCode4 Application
- //
- // GameCode4 is the sample application that encapsulates much of the source code
- // discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David
- // "Rez" Graham, published by Charles River Media.
- // ISBN-10: 1133776574 | ISBN-13: 978-1133776574
- //
- // If this source code has found it's way to you, and you think it has helped you
- // in any way, do the authors a favor and buy a new copy of the book - there are
- // detailed explanations in it that compliment this code well. Buy a copy at Amazon.com
- // by clicking here:
- // http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller=
- //
- // There's a companion web site at http://www.mcshaffry.com/GameCode/
- //
- // The source code is managed and maintained through Google Code:
- // http://code.google.com/p/gamecode4/
- //
- // (c) Copyright 2012 Michael L. McShaffry and David Graham
- //
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Lesser GPL v3
- // as published by the Free Software Foundation.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
- // http://www.gnu.org/licenses/lgpl-3.0.txt for more details.
- //
- // You should have received a copy of the GNU Lesser GPL v3
- // along with this program; if not, write to the Free Software
- // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- //
- //========================================================================
- #include "../GCC4/UserInterface/HumanView.h"
- #include "../GCC4/UserInterface/UserInterface.h"
- #include <imgui.h>
- #include <imgui_impl_sdl3.h>
- #include <imgui_impl_opengl3.h>
- class MainMenuUI : public BaseUI
- {
- private:
- bool m_bCreatingGame;
- int m_NumAIs;
- int m_NumPlayers;
- std::vector<std::string> m_Levels;
- int m_LevelIndex;
- std::string m_HostName;
- std::string m_HostListenPort;
- std::string m_ClientAttachPort;
- public:
- MainMenuUI();
- // IScreenElement Implementation
- virtual int VOnRestore();
- virtual int VOnRender(double fTime, float fElapsedTime);
- virtual int VGetZOrder() const { return 1; }
- virtual void VSetZOrder(int const zOrder) { }
- virtual int VOnMsgProc( SDL_Event &e );
- void _OnGUIEvent(unsigned int nEvent);
- };
- class MainMenuView : public HumanView
- {
- protected:
- std::shared_ptr<MainMenuUI> m_MainMenuUI;
- public:
- MainMenuView();
- ~MainMenuView();
- virtual int VOnMsgProc(SDL_Event &e);
- virtual void VRenderText();
- virtual void VOnUpdate(unsigned long deltaMs);
- };
- class TeapotWarsHumanView : public HumanView
- {
- protected:
- bool m_bShowUI; // If true, it renders the UI control text
- std::shared_ptr<MovementController> m_pFreeCameraController;
- std::shared_ptr<SceneNode> m_pTeapot;
-
- public:
- TeapotWarsHumanView(std::shared_ptr<IRenderer> renderer);
- virtual ~TeapotWarsHumanView();
- virtual int VOnMsgProc( SDL_Event &e );
- virtual void VRenderText();
- virtual void VOnUpdate(unsigned long deltaMs);
- virtual void VOnAttach(GameViewId vid, ActorId aid);
- virtual void VSetControlledActor(ActorId actorId);
- virtual bool VLoadGameDelegate(TiXmlElement* pLevelData) override;
- // event delegates
- void SetControlledActorDelegate(IEventDataPtr pEventData);
- private:
- void RegisterAllDelegates(void);
- void RemoveAllDelegates(void);
- };
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