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- #pragma once
- //========================================================================
- // UserInterface.h : Defines UI elements of the GameCode4 application
- //
- // Part of the GameCode4 Application
- //
- // GameCode4 is the sample application that encapsulates much of the source code
- // discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David
- // "Rez" Graham, published by Charles River Media.
- // ISBN-10: 1133776574 | ISBN-13: 978-1133776574
- //
- // If this source code has found it's way to you, and you think it has helped you
- // in any way, do the authors a favor and buy a new copy of the book - there are
- // detailed explanations in it that compliment this code well. Buy a copy at Amazon.com
- // by clicking here:
- // http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller=
- //
- // There's a companion web site at http://www.mcshaffry.com/GameCode/
- //
- // The source code is managed and maintained through Google Code:
- // http://code.google.com/p/gamecode4/
- //
- // (c) Copyright 2012 Michael L. McShaffry and David Graham
- //
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Lesser GPL v3
- // as published by the Free Software Foundation.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
- // http://www.gnu.org/licenses/lgpl-3.0.txt for more details.
- //
- // You should have received a copy of the GNU Lesser GPL v3
- // along with this program; if not, write to the Free Software
- // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- //
- //========================================================================
- #include <optional>
- #include "../Graphics3D/Scene.h"
- // This class is a group of user interface controls.
- // It can be modal or modeless.
- //
- // class BaseUI - Chapter 10, page 286
- //
- // This was factored to create a common class that
- // implements some of the IScreenElement class common
- // to modal/modeless dialogs
- //
- class BaseUI : public IScreenElement
- {
- protected:
- int m_PosX, m_PosY;
- int m_Width, m_Height;
- std::optional<int> m_Result;
- bool m_bIsVisible;
- public:
- BaseUI() { m_bIsVisible = true; m_PosX = m_PosY = 0; m_Width = 100; m_Height = 100; }
- virtual void VOnUpdate(int) { };
- // virtual int VOnLostDevice() { return S_OK; }
- virtual bool VIsVisible() const { return m_bIsVisible; }
- virtual void VSetVisible(bool visible) { m_bIsVisible = visible; }
- };
- //
- // class ScreenElementScene - Chapter X, page Y
- //
- class ScreenElementScene : public IScreenElement, public Scene
- {
- public:
- ScreenElementScene(std::shared_ptr<IRenderer> renderer) : Scene(renderer) { }
- virtual ~ScreenElementScene(void)
- {
- GCC_WARNING("~ScreenElementScene()");
- }
- // IScreenElement Implementation
- virtual void VOnUpdate(int deltaMS) { OnUpdate(deltaMS); };
- virtual int VOnRestore()
- { OnRestore(); return 0; }
- virtual int VOnRender(double fTime, float fElapsedTime)
- { OnRender(); return 0; }
- // virtual int VOnLostDevice()
- // { OnLostDevice(); return 0; }
- virtual int VGetZOrder() const { return 0; }
- virtual void VSetZOrder(int const zOrder) { }
- // Don't handle any messages
- virtual int VOnMsgProc( SDL_Event &e ) { return 0; }
- virtual bool VIsVisible() const { return true; }
- virtual void VSetVisible(bool visible) { }
- virtual bool VAddChild(ActorId id, std::shared_ptr<ISceneNode> kid) { return Scene::AddChild(id, kid); }
- };
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