XmlResource.h 2.6 KB

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  1. #pragma once
  2. //========================================================================
  3. // XmlResource.h : API to use load Xml files from the Resource Cache
  4. //
  5. // Part of the GameCode4 Application
  6. //
  7. // GameCode4 is the sample application that encapsulates much of the source code
  8. // discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David
  9. // "Rez" Graham, published by Charles River Media.
  10. // ISBN-10: 1133776574 | ISBN-13: 978-1133776574
  11. //
  12. // If this source code has found it's way to you, and you think it has helped you
  13. // in any way, do the authors a favor and buy a new copy of the book - there are
  14. // detailed explanations in it that compliment this code well. Buy a copy at Amazon.com
  15. // by clicking here:
  16. // http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller=
  17. //
  18. // There's a companion web site at http://www.mcshaffry.com/GameCode/
  19. //
  20. // The source code is managed and maintained through Google Code:
  21. // http://code.google.com/p/gamecode4/
  22. //
  23. // (c) Copyright 2012 Michael L. McShaffry and David Graham
  24. //
  25. // This program is free software; you can redistribute it and/or
  26. // modify it under the terms of the GNU Lesser GPL v3
  27. // as published by the Free Software Foundation.
  28. //
  29. // This program is distributed in the hope that it will be useful,
  30. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  31. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
  32. // http://www.gnu.org/licenses/lgpl-3.0.txt for more details.
  33. //
  34. // You should have received a copy of the GNU Lesser GPL v3
  35. // along with this program; if not, write to the Free Software
  36. // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  37. //
  38. //========================================================================
  39. #include "ResCache.h"
  40. #include <tinyxml.h>
  41. class XmlResourceExtraData : public IResourceExtraData
  42. {
  43. TiXmlDocument m_xmlDocument;
  44. public:
  45. virtual std::string VToString() { return "XmlResourceExtraData"; }
  46. void ParseXml(char* pRawBuffer);
  47. TiXmlElement* GetRoot(void) { return m_xmlDocument.RootElement(); }
  48. };
  49. class XmlResourceLoader : public IResourceLoader
  50. {
  51. public:
  52. virtual bool VUseRawFile() { return false; }
  53. virtual bool VDiscardRawBufferAfterLoad() { return true; }
  54. virtual unsigned int VGetLoadedResourceSize(char *rawBuffer, unsigned int rawSize) { return rawSize; }
  55. virtual bool VLoadResource(char *rawBuffer, unsigned int rawSize, std::shared_ptr<ResHandle> handle);
  56. virtual std::string VGetPattern() { return "*.xml"; }
  57. // convenience function
  58. static TiXmlElement* LoadAndReturnRootXmlElement(const char* resourceString);
  59. };