ScriptProcess.cpp 2.3 KB

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  1. //========================================================================
  2. // ScriptProcess.cpp
  3. //
  4. // Part of the GameCode4 Application
  5. //
  6. // GameCode4 is the sample application that encapsulates much of the source code
  7. // discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David
  8. // "Rez" Graham, published by Charles River Media.
  9. // ISBN-10: 1133776574 | ISBN-13: 978-1133776574
  10. //
  11. // If this source code has found it's way to you, and you think it has helped you
  12. // in any way, do the authors a favor and buy a new copy of the book - there are
  13. // detailed explanations in it that compliment this code well. Buy a copy at Amazon.com
  14. // by clicking here:
  15. // http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller=
  16. //
  17. // There's a companion web site at http://www.mcshaffry.com/GameCode/
  18. //
  19. // The source code is managed and maintained through Google Code:
  20. // http://code.google.com/p/gamecode4/
  21. //
  22. // (c) Copyright 2012 Michael L. McShaffry and David Graham
  23. //
  24. // This program is free software; you can redistribute it and/or
  25. // modify it under the terms of the GNU Lesser GPL v3
  26. // as published by the Free Software Foundation.
  27. //
  28. // This program is distributed in the hope that it will be useful,
  29. // but WITHOUT ANY WARRANTY; without even the implied warranty of
  30. // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
  31. // http://www.gnu.org/licenses/lgpl-3.0.txt for more details.
  32. //
  33. // You should have received a copy of the GNU Lesser GPL v3
  34. // along with this program; if not, write to the Free Software
  35. // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  36. //
  37. //========================================================================
  38. #include "../Unix/GameCodeStd.h"
  39. #include "ScriptProcess.h"
  40. const char* SCRIPT_PROCESS_NAME = "ScriptProcess";
  41. void ScriptProcess::RegisterScriptClass(void)
  42. {
  43. sol::state_view lua = LuaStateManager::Get()->GetLuaState();
  44. sol::table metaTableObj = lua.create_named_table(SCRIPT_PROCESS_NAME);
  45. metaTableObj["__index"] = metaTableObj;
  46. metaTableObj["base"] = metaTableObj; // base refers to the parent class; ie the metatable
  47. metaTableObj["cpp"] = true;
  48. // TODO(munnelly) - implement once we know what we're trying to do here
  49. // RegisterScriptClassFunctions(metaTableObj);
  50. // metaTableObj["Create"] = &ScriptProcess::CreateFromScript;
  51. }