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- #pragma once
- //========================================================================
- // Sky.h - implements a sky box in either D3D9 or D3D11
- //
- // Part of the GameCode4 Application
- //
- // GameCode4 is the sample application that encapsulates much of the source code
- // discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David
- // "Rez" Graham, published by Charles River Media.
- // ISBN-10: 1133776574 | ISBN-13: 978-1133776574
- //
- // If this source code has found it's way to you, and you think it has helped you
- // in any way, do the authors a favor and buy a new copy of the book - there are
- // detailed explanations in it that compliment this code well. Buy a copy at Amazon.com
- // by clicking here:
- // http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller=
- //
- // There's a companion web site at http://www.mcshaffry.com/GameCode/
- //
- // The source code is managed and maintained through Google Code:
- // http://code.google.com/p/gamecode4/
- //
- // (c) Copyright 2012 Michael L. McShaffry and David Graham
- //
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Lesser GPL v3
- // as published by the Free Software Foundation.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
- // http://www.gnu.org/licenses/lgpl-3.0.txt for more details.
- //
- // You should have received a copy of the GNU Lesser GPL v3
- // along with this program; if not, write to the Free Software
- // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- //
- //========================================================================
- #include "Geometry.h"
- #include "SceneNodes.h"
- #include "Material.h"
- #include "Shaders.h"
- // Forward declarations
- class Scene;
- ////////////////////////////////////////////////////
- //
- // class SkyNode - Chapter 16, page 554
- //
- // Implements a believable sky that follows
- // the camera around - this is a base class that the D3D9 and D3D11 classes
- // inherit from
- //
- ////////////////////////////////////////////////////
- class SkyNode : public SceneNode
- {
- protected:
- unsigned int m_numVerts;
- unsigned int m_sides;
- const char * m_textureBaseName;
- std::shared_ptr<CameraNode> m_camera;
- bool m_bActive;
- std::string GetTextureName(const int side);
- public:
- SkyNode(const char *textureFile);
- virtual ~SkyNode();
- int VPreRender(Scene *pScene);
- bool VIsVisible(Scene *pScene) const { return m_bActive; }
- };
- class OpenGLSkyNode46 : public SkyNode
- {
- public:
- OpenGLSkyNode46(const char* pTextureBaseName);
- virtual ~OpenGLSkyNode46();
- int VOnRestore(Scene *pScene);
- int VRender(Scene *pScene);
- protected:
- GLuint m_vao;
- GLuint m_vbo;
- GLuint m_ebo;
- size_t m_numIndices;
- OpenGLShaderProgram m_ShaderProgram;
- };
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