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- //========================================================================
- // Events.cpp : defines common game events
- //
- // Part of the GameCode4 Application
- //
- // GameCode4 is the sample application that encapsulates much of the source code
- // discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David
- // "Rez" Graham, published by Charles River Media.
- // ISBN-10: 1133776574 | ISBN-13: 978-1133776574
- //
- // If this source code has found it's way to you, and you think it has helped you
- // in any way, do the authors a favor and buy a new copy of the book - there are
- // detailed explanations in it that compliment this code well. Buy a copy at Amazon.com
- // by clicking here:
- // http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller=
- //
- // There's a companion web site at http://www.mcshaffry.com/GameCode/
- //
- // The source code is managed and maintained through Google Code:
- // http://code.google.com/p/gamecode4/6
- //
- // (c) Copyright 2012 Michael L. McShaffry and David Graham
- //
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Lesser GPL v3
- // as published by the Free Software Foundation.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
- // http://www.gnu.org/licenses/lgpl-3.0.txt for more details.
- //
- // You should have received a copy of the GNU Lesser GPL v3
- // along with this program; if not, write to the Free Software
- // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- //
- //========================================================================
- #include "../Unix/GameCodeStd.h"
- #include "Events.h"
- // #include "../Physics/PhysicsEventListener.h"
- #include "../LUAScripting/ScriptEvent.h"
- // To define a new event - you need a 32-bit GUID.
- // In Visual Studio, go to Tools->Create GUID and grab the first bit.
- const EventType EvtData_Environment_Loaded::sk_EventType(0xa3814acd);
- const EventType EvtData_Remote_Environment_Loaded::sk_EventType(0x8E2AD6E6);
- const EventType EvtData_New_Actor::sk_EventType(0xe86c7c31);
- // const EventType EvtData_Move_Actor::sk_EventType(0xeeaa0a40);
- const EventType EvtData_Destroy_Actor::sk_EventType(0x77dd2b3a);
- const EventType EvtData_New_Render_Component::sk_EventType(0xaf4aff75);
- const EventType EvtData_Modified_Render_Component::sk_EventType(0x80fe9766);
- const EventType EvtData_Request_Start_Game::sk_EventType(0x11f2b19d);
- // const EventType EvtData_Remote_Client::sk_EventType(0x301693d5);
- // const EventType EvtData_Network_Player_Actor_Assignment::sk_EventType(0xa7c92f11);
- const EventType EvtData_Update_Tick::sk_EventType(0xf0f5d183);
- // const EventType EvtData_Decompress_Request::sk_EventType(0xc128a129);
- // const EventType EvtData_Decompression_Progress::sk_EventType(0x68de1f28);
- const EventType EvtData_Request_New_Actor::sk_EventType(0x40378c64);
- // const EventType EvtData_Request_Destroy_Actor::sk_EventType(0xf5395770);
- const EventType EvtData_PlaySound::sk_EventType(0x3d8118ee);
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