| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576 |
- #pragma once
- //========================================================================
- // ActorComponent.h - Defines the base class for a component that can be attached to an actor
- //
- // Part of the GameCode4 Application
- //
- // GameCode4 is the sample application that encapsulates much of the source code
- // discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David
- // "Rez" Graham, published by Charles River Media.
- // ISBN-10: 1133776574 | ISBN-13: 978-1133776574
- //
- // If this source code has found it's way to you, and you think it has helped you
- // in any way, do the authors a favor and buy a new copy of the book - there are
- // detailed explanations in it that compliment this code well. Buy a copy at Amazon.com
- // by clicking here:
- // http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller=
- //
- // There's a companion web site at http://www.mcshaffry.com/GameCode/
- //
- // The source code is managed and maintained through Google Code:
- // http://code.google.com/p/gamecode4/
- //
- // (c) Copyright 2012 Michael L. McShaffry and David Graham
- //
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Lesser GPL v3
- // as published by the Free Software Foundation.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
- // http://www.gnu.org/licenses/lgpl-3.0.txt for more details.
- //
- // You should have received a copy of the GNU Lesser GPL v3
- // along with this program; if not, write to the Free Software
- // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- //
- //========================================================================
- #include "../Utilities/String.h"
- class TiXmlElement;
- //---------------------------------------------------------------------------------------------------------------------
- // ActorComponent class
- // Chapter 6, page 167
- //---------------------------------------------------------------------------------------------------------------------
- class ActorComponent
- {
- friend class ActorFactory;
- protected:
- StrongActorPtr m_pOwner;
- public:
- // These functions are meant to be overridden by the implementation classes of the components.
- virtual bool VInit(TiXmlElement* pData) = 0;
- virtual void VPostInit(void) { }
- // virtual void VUpdate(int deltaMs) { }
- virtual void VOnChanged(void) { } // [mrmike] - added post-press
- // for the editor
- virtual TiXmlElement* VGenerateXml(void) = 0;
- // This function should be overridden by the interface class.
- virtual ComponentId VGetId(void) const { return GetIdFromName(VGetName()); }
- virtual const char *VGetName() const = 0;
- static ComponentId GetIdFromName(const char* componentStr)
- {
- unsigned long rawId = HashedString::hash_name(componentStr);
- return rawId;
- }
- private:
- void SetOwner(StrongActorPtr pOwner) { m_pOwner = pOwner; }
- };
|