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- --========================================================================
- -- tests.lua : General testing & debugging functions
- --
- -- Part of the GameCode4 Application
- --
- -- GameCode4 is the sample application that encapsulates much of the source code
- -- discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David
- -- "Rez" Graham, published by Charles River Media.
- -- ISBN-10: 1133776574 | ISBN-13: 978-1133776574
- --
- -- If this source code has found it's way to you, and you think it has helped you
- -- in any way, do the authors a favor and buy a new copy of the book - there are
- -- detailed explanations in it that compliment this code well. Buy a copy at Amazon.com
- -- by clicking here:
- -- http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller=
- --
- -- There's a companion web site at http://www.mcshaffry.com/GameCode/
- --
- -- The source code is managed and maintained through Google Code:
- -- http://code.google.com/p/gamecode4/
- --
- -- (c) Copyright 2012 Michael L. McShaffry and David Graham
- --
- -- This program is free software; you can redistribute it and/or
- -- modify it under the terms of the GNU Lesser GPL v3
- -- as published by the Free Software Foundation.
- --
- -- This program is distributed in the hope that it will be useful,
- -- but WITHOUT ANY WARRANTY; without even the implied warranty of
- -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
- -- http://www.gnu.org/licenses/lgpl-3.0.txt for more details.
- --
- -- You should have received a copy of the GNU Lesser GPL v3
- -- along with this program; if not, write to the Free Software
- -- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- --
- --========================================================================
- print("Loading script");
- function TestEventHandler(eventData)
- print("Event Received in Lua: " .. eventData);
- eventData = eventData + 1;
- QueueEvent(EventType.EvtData_ScriptEventTest_FromLua, eventData)
- end
- function RegisterListener()
- RegisterEventListener(EventType.EvtData_ScriptEventTest_ToLua, TestEventHandler);
- end
- RegisterListener();
- print("Script loaded");
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