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- #pragma once
- //========================================================================
- // TeapotEvents.h : defines game-specific events for TeapotWars
- //
- // Part of the GameCode4 Application
- //
- // GameCode4 is the sample application that encapsulates much of the source code
- // discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David
- // "Rez" Graham, published by Charles River Media.
- // ISBN-10: 1133776574 | ISBN-13: 978-1133776574
- //
- // If this source code has found it's way to you, and you think it has helped you
- // in any way, do the authors a favor and buy a new copy of the book - there are
- // detailed explanations in it that compliment this code well. Buy a copy at Amazon.com
- // by clicking here:
- // http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller=
- //
- // There's a companion web site at http://www.mcshaffry.com/GameCode/
- //
- // The source code is managed and maintained through Google Code:
- // http://code.google.com/p/gamecode4/
- //
- // (c) Copyright 2012 Michael L. McShaffry and David Graham
- //
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Lesser GPL v3
- // as published by the Free Software Foundation.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
- // http://www.gnu.org/licenses/lgpl-3.0.txt for more details.
- //
- // You should have received a copy of the GNU Lesser GPL v3
- // along with this program; if not, write to the Free Software
- // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- //
- //========================================================================
- #include "../GCC4/EventManager/EventManager.h"
- #include "../GCC4/EventManager/Events.h"
- #include "../GCC4/LUAScripting/ScriptEvent.h"
- //---------------------------------------------------------------------------------------------------------------------
- // class EvtData_Set_Controlled_Actor - Chapter 10, 279
- //---------------------------------------------------------------------------------------------------------------------
- class EvtData_Set_Controlled_Actor : public ScriptEvent
- {
- ActorId m_id;
- public:
- static const EventType sk_EventType;
- EvtData_Set_Controlled_Actor(void) { }
- EvtData_Set_Controlled_Actor(ActorId actorId)
- : m_id(actorId)
- {
- }
- virtual const EventType& VGetEventType(void) const
- {
- return sk_EventType;
- }
- virtual IEventDataPtr VCopy() const
- {
- return IEventDataPtr(GCC_NEW EvtData_Set_Controlled_Actor(m_id));
- }
- virtual void VSerialize(std::ostrstream& out) const
- {
- out << m_id;
- }
- virtual void VDeserialize(std::istrstream& in)
- {
- in >> m_id;
- }
- const ActorId& GetActorId(void) const
- {
- return m_id;
- }
- virtual const char* GetName(void) const
- {
- return "EvtData_Set_Controlled_Actor";
- }
- virtual bool VBuildEventFromScript(void);
- EXPORT_FOR_SCRIPT_EVENT(EvtData_Set_Controlled_Actor);
- };
- //---------------------------------------------------------------------------------------------------------------------
- // class EvtData_ScriptEventTest - Chapter 10, 279
- //---------------------------------------------------------------------------------------------------------------------
- class EvtData_ScriptEventTest_ToLua : public ScriptEvent
- {
- int m_num;
- public:
- static const EventType sk_EventType;
- EvtData_ScriptEventTest_ToLua(void) { m_num = 0; }
- EvtData_ScriptEventTest_ToLua(int num) { m_num = num; }
- virtual const EventType& VGetEventType(void) const { return sk_EventType; }
- virtual IEventDataPtr VCopy(void) const
- {
- std::shared_ptr<EvtData_ScriptEventTest_ToLua> pCopy(GCC_NEW EvtData_ScriptEventTest_ToLua(m_num));
- pCopy->m_eventData = m_eventData;
- return pCopy;
- }
- virtual const char* GetName(void) const { return "EvtData_ScriptEventTest_ToLua"; }
- protected:
- virtual void VBuildEventData(void);
- //virtual bool VBuildEventFromScript(void);
- EXPORT_FOR_SCRIPT_EVENT(EvtData_ScriptEventTest_ToLua);
- };
- class EvtData_ScriptEventTest_FromLua : public ScriptEvent
- {
- int m_num;
- public:
- static const EventType sk_EventType;
- EvtData_ScriptEventTest_FromLua(void) { m_num = 0; }
- EvtData_ScriptEventTest_FromLua(int num) { m_num = num; }
- virtual const EventType& VGetEventType(void) const { return sk_EventType; }
- virtual IEventDataPtr VCopy(void) const
- {
- std::shared_ptr<EvtData_ScriptEventTest_FromLua> pCopy(GCC_NEW EvtData_ScriptEventTest_FromLua(m_num));
- pCopy->m_eventData = m_eventData;
- return pCopy;
- }
- virtual const char* GetName(void) const { return "EvtData_ScriptEventTest_FromLua"; }
- int GetNum(void) { return m_num; }
- protected:
- //virtual void VBuildEventData(void);
- virtual bool VBuildEventFromScript(void);
- EXPORT_FOR_SCRIPT_EVENT(EvtData_ScriptEventTest_FromLua);
- };
- void RegisterTeapotScriptEvents(void);
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