| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071 |
- //========================================================================
- // XmlResource.cpp : API to use load Xml files from the Resource Cache
- //
- // Part of the GameCode4 Application
- //
- // GameCode4 is the sample application that encapsulates much of the source code
- // discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David
- // "Rez" Graham, published by Charles River Media.
- // ISBN-10: 1133776574 | ISBN-13: 978-1133776574
- //
- // If this source code has found it's way to you, and you think it has helped you
- // in any way, do the authors a favor and buy a new copy of the book - there are
- // detailed explanations in it that compliment this code well. Buy a copy at Amazon.com
- // by clicking here:
- // http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller=
- //
- // There's a companion web site at http://www.mcshaffry.com/GameCode/
- //
- // The source code is managed and maintained through Google Code:
- // http://code.google.com/p/gamecode4/
- //
- // (c) Copyright 2012 Michael L. McShaffry and David Graham
- //
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Lesser GPL v3
- // as published by the Free Software Foundation.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
- // http://www.gnu.org/licenses/lgpl-3.0.txt for more details.
- //
- // You should have received a copy of the GNU Lesser GPL v3
- // along with this program; if not, write to the Free Software
- // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- //
- //========================================================================
- #include "../Unix/GameCodeStd.h"
- #include "XmlResource.h"
- void XmlResourceExtraData::ParseXml(char* pRawBuffer)
- {
- m_xmlDocument.Parse(pRawBuffer);
- }
- bool XmlResourceLoader::VLoadResource(char *rawBuffer, unsigned int rawSize, std::shared_ptr<ResHandle> handle)
- {
- if (rawSize <= 0)
- return false;
- std::shared_ptr<XmlResourceExtraData> pExtraData = std::shared_ptr<XmlResourceExtraData>(GCC_NEW XmlResourceExtraData());
- pExtraData->ParseXml(rawBuffer);
- handle->SetExtra(std::shared_ptr<XmlResourceExtraData>(pExtraData));
- return true;
- }
- std::shared_ptr<IResourceLoader> CreateXmlResourceLoader()
- {
- return std::shared_ptr<IResourceLoader>(GCC_NEW XmlResourceLoader());
- }
- TiXmlElement* XmlResourceLoader::LoadAndReturnRootXmlElement(const char* resourceString)
- {
- Resource resource(resourceString);
- std::shared_ptr<ResHandle> pResourceHandle = g_pApp->m_ResCache->GetHandle(&resource); // this actually loads the XML file from the zip file
- std::shared_ptr<XmlResourceExtraData> pExtraData = static_pointer_cast<XmlResourceExtraData>(pResourceHandle->GetExtra());
- return pExtraData->GetRoot();
- }
|