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- <World>
-
- <!-- A list of static actors to load. Static actors have no game view attached. This is for stuff like
- level geometry.-->
- <StaticActors>
- <Actor resource="actors/grid.xml">
- <GridRenderComponent>
- <Color r="0.4" g="0.4" b="0.4" a="1.0"/>
- <Division>100</Division>
- </GridRenderComponent>
- </Actor>
- <Actor resource="actors/grid.xml">
- <TransformComponent>
- <Position x="-10" y="0" z="-10"/>
- <YawPitchRoll x="0" y="0" z="-15"/>
- </TransformComponent>
- <GridRenderComponent>
- <Color r="0.2" g="0.8" b="0.2" a="1.0"/>
- <Division>10</Division>
- </GridRenderComponent>
- <!-- <PhysicsComponent>
- <RigidBodyTransform>
- <Scale x="5" y="0.01" z="5" />
- </RigidBodyTransform>
- </PhysicsComponent> -->
- </Actor>
-
- <Actor resource="actors/light.xml" />
- <!--
- <Actor resource="actors/player_spawner.xml" />
- <Actor resource="actors/ai_spawner_0.xml" />
- <Actor resource="actors/ai_spawner_1.xml" />
- <Actor resource="actors/ai_spawner_2.xml" />
- <Actor resource="actors/ai_spawner_3.xml" />
- -->
- <Actor resource="actors/afternoon_sky.xml" />
- <Actor resource="actors/music.xml" />
- </StaticActors>
- <!-- The preLoad script is executed as the first operation when the level is loading. The postLoad script
- if executed as the last step in the level loading process. -->
- <Script preLoad="scripts/LevelInit.lua" postLoad="scripts/LevelPostInit.lua"/>
- </World>
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