LevelInit.lua 2.5 KB

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  1. --========================================================================
  2. -- LevelInit.lua : A script that's executed when the level is initializing
  3. --
  4. -- Part of the GameCode4 Application
  5. --
  6. -- GameCode4 is the sample application that encapsulates much of the source code
  7. -- discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David
  8. -- "Rez" Graham, published by Charles River Media.
  9. -- ISBN-10: 1133776574 | ISBN-13: 978-1133776574
  10. --
  11. -- If this source code has found it's way to you, and you think it has helped you
  12. -- in any way, do the authors a favor and buy a new copy of the book - there are
  13. -- detailed explanations in it that compliment this code well. Buy a copy at Amazon.com
  14. -- by clicking here:
  15. -- http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller=
  16. --
  17. -- There's a companion web site at http://www.mcshaffry.com/GameCode/
  18. --
  19. -- The source code is managed and maintained through Google Code:
  20. -- http://code.google.com/p/gamecode4/
  21. --
  22. -- (c) Copyright 2012 Michael L. McShaffry and David Graham
  23. --
  24. -- This program is free software; you can redistribute it and/or
  25. -- modify it under the terms of the GNU Lesser GPL v3
  26. -- as published by the Free Software Foundation.
  27. --
  28. -- This program is distributed in the hope that it will be useful,
  29. -- but WITHOUT ANY WARRANTY; without even the implied warranty of
  30. -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
  31. -- http://www.gnu.org/licenses/lgpl-3.0.txt for more details.
  32. --
  33. -- You should have received a copy of the GNU Lesser GPL v3
  34. -- along with this program; if not, write to the Free Software
  35. -- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
  36. --
  37. --========================================================================
  38. require("scripts/actormanager.lua");
  39. -----------------------------------------------------------------------------------------------------------------------
  40. -- Global actor manager - Chapter 21, page 738
  41. -----------------------------------------------------------------------------------------------------------------------
  42. g_actorMgr = ActorManager:Create();
  43. -----------------------------------------------------------------------------------------------------------------------
  44. -- constructor / destructor functions for actors
  45. -----------------------------------------------------------------------------------------------------------------------
  46. function AddPlayer(scriptObject)
  47. g_actorMgr:AddPlayer(scriptObject);
  48. end