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- //========================================================================
- // GameCodeStd.cpp : source file that includes just the standard includes
- //
- // Part of the GameCode4 Application
- //
- // GameCode4 is the sample application that encapsulates much of the source code
- // discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David
- // "Rez" Graham, published by Charles River Media.
- // ISBN-10: 1133776574 | ISBN-13: 978-1133776574
- //
- // If this source code has found it's way to you, and you think it has helped you
- // in any way, do the authors a favor and buy a new copy of the book - there are
- // detailed explanations in it that compliment this code well. Buy a copy at Amazon.com
- // by clicking here:
- // http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller=
- //
- // There's a companion web site at http://www.mcshaffry.com/GameCode/
- //
- // The source code is managed and maintained through Google Code:
- // http://code.google.com/p/gamecode4/
- //
- // (c) Copyright 2012 Michael L. McShaffry and David Graham
- //
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Lesser GPL v3
- // as published by the Free Software Foundation.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
- // http://www.gnu.org/licenses/lgpl-3.0.txt for more details.
- //
- // You should have received a copy of the GNU Lesser GPL v3
- // along with this program; if not, write to the Free Software
- // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- //
- //========================================================================
- #include "GameCodeStd.h"
- //
- // Colors are discussed in Chapter 13, page 453
- //
- Color g_White( 1.0f, 1.0f, 1.0f, fOPAQUE );
- Color g_Black( 0.0f, 0.0f, 0.0f, fOPAQUE );
- Color g_Cyan( 0.0f, 1.0f, 1.0f, fOPAQUE );
- Color g_Red( 1.0f, 0.0f, 0.0f, fOPAQUE );
- Color g_Green( 0.0f, 1.0f, 0.0f, fOPAQUE );
- Color g_Blue( 0.0f, 0.0f, 1.0f, fOPAQUE );
- Color g_Yellow( 1.0f, 1.0f, 0.0f, fOPAQUE );
- Color g_Gray40( 0.4f, 0.4f, 0.4f, fOPAQUE );
- Color g_Gray25( 0.25f, 0.25f, 0.25f, fOPAQUE );
- Color g_Gray65( 0.65f, 0.65f, 0.65f, fOPAQUE );
- Color g_Transparent (1.0f, 0.0f, 1.0f, fTRANSPARENT );
- // Note! If you change these direction vectors around to suit yourself
- // Make sure you change it so it retains a left handed
- // coordinate system
- glm::vec3 g_Right(1.0f, 0.0f, 0.0f);
- glm::vec3 g_Up(0.0f, 1.0f, 0.0f);
- glm::vec3 g_Forward(0.0f, 0.0f, 1.0f);
- glm::vec4 g_Up4(g_Up.x, g_Up.y, g_Up.z, 0.0f);
- glm::vec4 g_Right4(g_Right.x, g_Right.y, g_Right.z, 0.0f);
- glm::vec4 g_Forward4(g_Forward.x, g_Forward.y, g_Forward.z, 0.0f);
- const float fOPAQUE = 1.0f;
- const int iOPAQUE = 1;
- const float fTRANSPARENT = 0.0f;
- const int iTRANSPARENT = 0;
- const int MEGABYTE = 1024 * 1024;
- const float SIXTY_HERTZ = 16.66f;
- const int SCREEN_WIDTH = 800;
- const int SCREEN_HEIGHT = 600;
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