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- #pragma once
- // GameCode4 is the sample application that encapsulates much of the source code
- // discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David
- // "Rez" Graham, published by Charles River Media.
- // ISBN-10: 1133776574 | ISBN-13: 978-1133776574
- //
- // If this source code has found it's way to you, and you think it has helped you
- // in any way, do the authors a favor and buy a new copy of the book - there are
- // detailed explanations in it that compliment this code well. Buy a copy at Amazon.com
- // by clicking here:
- // http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller=
- //
- // There's a companion web site at http://www.mcshaffry.com/GameCode/
- //
- // The source code is managed and maintained through Google Code:
- // http://code.google.com/p/gamecode4/
- //
- // (c) Copyright 2012 Michael L. McShaffry and David Graham
- //
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Lesser GPL v3
- // as published by the Free Software Foundation.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
- // http://www.gnu.org/licenses/lgpl-3.0.txt for more details.
- //
- // You should have received a copy of the GNU Lesser GPL v3
- // along with this program; if not, write to the Free Software
- // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- //
- //========================================================================
- #include <sol/sol.hpp>
- #include "../Unix/GameCodeStd.h"
- #include "../Debugging/Logger.h"
- #include "../GameCode4/interfaces.h"
- //---------------------------------------------------------------------------------------------------------------------
- // LuaStateManager - Chapter 12, page 367
- //---------------------------------------------------------------------------------------------------------------------
- class LuaStateManager : public IScriptManager
- {
- private:
- static LuaStateManager* s_pSingleton;
- sol::state m_luaState;
- std::string m_lastError;
- public:
- // singleton functions
- static bool Create(void);
- static void Destroy(void);
- static LuaStateManager* Get(void) { GCC_ASSERT(s_pSingleton); return s_pSingleton; }
- virtual bool VInit(void) override;
- virtual void VExecuteFile(const char* resource) override;
- virtual void VExecuteString(const char* str) override;
- sol::global_table GetGlobalVars(void);
- sol::state_view GetLuaState(void);
- // public helpers
- sol::table CreatePath(const char* pathString, bool toIgnoreLastElement = false);
- private:
- void SetError(sol::error const& err);
- // private constructor & destructor; call the static Create() and Destroy() functions instead
- explicit LuaStateManager(void) = default;
- virtual ~LuaStateManager(void) = default;
- };
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