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- #pragma once
- //========================================================================
- // BaseScriptComponent.h - Component for exposing actors to Lua
- //
- // Part of the GameCode4 Application
- //
- // GameCode4 is the sample application that encapsulates much of the source code
- // discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David
- // "Rez" Graham, published by Charles River Media.
- // ISBN-10: 1133776574 | ISBN-13: 978-1133776574
- //
- // If this source code has found it's way to you, and you think it has helped you
- // in any way, do the authors a favor and buy a new copy of the book - there are
- // detailed explanations in it that compliment this code well. Buy a copy at Amazon.com
- // by clicking here:
- // http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller=
- //
- // There's a companion web site at http://www.mcshaffry.com/GameCode/
- //
- // The source code is managed and maintained through Google Code:
- // http://code.google.com/p/gamecode4/
- //
- // (c) Copyright 2012 Michael L. McShaffry and David Graham
- //
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Lesser GPL v3
- // as published by the Free Software Foundation.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
- // http://www.gnu.org/licenses/lgpl-3.0.txt for more details.
- //
- // You should have received a copy of the GNU Lesser GPL v3
- // along with this program; if not, write to the Free Software
- // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- //
- //========================================================================
- #include"ScriptComponentInterface.h"
- #include <sol/sol.hpp>
- //---------------------------------------------------------------------------------------------------------------------
- // BaseScriptComponent class
- // Chapter 12, page 337
- //---------------------------------------------------------------------------------------------------------------------
- class BaseScriptComponent : public ScriptComponentInterface
- {
- std::string m_scriptObjectName;
- std::string m_constructorName;
- std::string m_destructorName;
- sol::object m_scriptObject;
- sol::protected_function m_scriptConstructor;
- sol::function m_scriptDestructor;
- public:
- static const char* g_Name;
- virtual const char* VGetName() const { return g_Name; }
-
- BaseScriptComponent(void);
- ~BaseScriptComponent(void);
- virtual bool VInit(TiXmlElement* pData);
- virtual void VPostInit(void);
- virtual TiXmlElement* VGenerateXml(void);
- static void RegisterScriptFunctions(void);
- private:
- void CreateScriptObject(void);
- // component script functions
- ActorId GetActorId(void);
- };
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