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- #pragma once
- //========================================================================
- // AudioComponent.cpp : A component for attaching sounds to an actor
- //
- // Part of the GameCode4 Application
- //
- // GameCode4 is the sample application that encapsulates much of the source code
- // discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David
- // "Rez" Graham, published by Charles River Media.
- // ISBN-10: 1133776574 | ISBN-13: 978-1133776574
- //
- // If this source code has found it's way to you, and you think it has helped you
- // in any way, do the authors a favor and buy a new copy of the book - there are
- // detailed explanations in it that compliment this code well. Buy a copy at Amazon.com
- // by clicking here:
- // http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller=
- //
- // There's a companion web site at http://www.mcshaffry.com/GameCode/
- //
- // The source code is managed and maintained through Google Code:
- // http://code.google.com/p/gamecode4/
- //
- // (c) Copyright 2012 Michael L. McShaffry and David Graham
- //
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the GNU Lesser GPL v3
- // as published by the Free Software Foundation.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
- // http://www.gnu.org/licenses/lgpl-3.0.txt for more details.
- //
- // You should have received a copy of the GNU Lesser GPL v3
- // along with this program; if not, write to the Free Software
- // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- //
- //========================================================================
- #include "../Unix/GameCodeStd.h"
- #include "AudioComponent.h"
- #include "../Utilities/String.h"
- // #include "../Audio/SoundProcess.h"
- // #include "../MainLoop/ProcessManager.h"
- #include "../UserInterface/HumanView.h"
- const char* AudioComponent::g_Name = "AudioComponent";
- AudioComponent::AudioComponent()
- {
- m_audioResource = "";
- m_looping = false;
- m_fadeInTime = 0.0f;
- m_volume = 100;
- }
- bool AudioComponent::VInit(TiXmlElement* pData)
- {
- TiXmlElement* pTexture = pData->FirstChildElement("Sound");
- if (pTexture)
- {
- m_audioResource = pTexture->FirstChild()->Value();
- }
- TiXmlElement* pLooping = pData->FirstChildElement("Looping");
- if (pLooping)
- {
- std::string value = pLooping->FirstChild()->Value();
- m_looping = (value == "0") ? false : true;
- }
- TiXmlElement* pFadeIn = pData->FirstChildElement("FadeIn");
- if (pFadeIn)
- {
- std::string value = pFadeIn->FirstChild()->Value();
- m_fadeInTime = (float)atof(value.c_str());
- }
- TiXmlElement* pVolume = pData->FirstChildElement("Volume");
- if (pVolume)
- {
- std::string value = pVolume->FirstChild()->Value();
- m_volume = atoi(value.c_str());
- }
- return true;
- }
- TiXmlElement* AudioComponent::VGenerateXml(void)
- {
- TiXmlElement* pBaseElement = GCC_NEW TiXmlElement(VGetName());
- TiXmlElement* pSoundNode = GCC_NEW TiXmlElement("Sound");
- TiXmlText* pSoundText = GCC_NEW TiXmlText(m_audioResource.c_str());
- pSoundNode->LinkEndChild(pSoundText);
- pBaseElement->LinkEndChild(pSoundNode);
- TiXmlElement* pLoopingNode = GCC_NEW TiXmlElement("Looping");
- TiXmlText* pLoopingText = GCC_NEW TiXmlText(m_looping ? "1" : "0" );
- pLoopingNode->LinkEndChild(pLoopingText);
- pBaseElement->LinkEndChild(pLoopingNode);
- TiXmlElement* pFadeInNode = GCC_NEW TiXmlElement("FadeIn");
- TiXmlText* pFadeInText = GCC_NEW TiXmlText( ToStr(m_fadeInTime).c_str());
- pFadeInNode->LinkEndChild(pFadeInText);
- pBaseElement->LinkEndChild(pFadeInNode);
- TiXmlElement* pVolumeNode = GCC_NEW TiXmlElement("Volume");
- TiXmlText* pVolumeText = GCC_NEW TiXmlText( ToStr(m_volume).c_str());
- pVolumeNode->LinkEndChild(pVolumeText);
- pBaseElement->LinkEndChild(pVolumeNode);
- return pBaseElement;
- }
- void AudioComponent::VPostInit()
- {
- // TODO(munnellg) - implement
- }
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