//======================================================================== // XmlResource.cpp : API to use load Xml files from the Resource Cache // // Part of the GameCode4 Application // // GameCode4 is the sample application that encapsulates much of the source code // discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David // "Rez" Graham, published by Charles River Media. // ISBN-10: 1133776574 | ISBN-13: 978-1133776574 // // If this source code has found it's way to you, and you think it has helped you // in any way, do the authors a favor and buy a new copy of the book - there are // detailed explanations in it that compliment this code well. Buy a copy at Amazon.com // by clicking here: // http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller= // // There's a companion web site at http://www.mcshaffry.com/GameCode/ // // The source code is managed and maintained through Google Code: // http://code.google.com/p/gamecode4/ // // (c) Copyright 2012 Michael L. McShaffry and David Graham // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser GPL v3 // as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See // http://www.gnu.org/licenses/lgpl-3.0.txt for more details. // // You should have received a copy of the GNU Lesser GPL v3 // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // //======================================================================== #include "../Unix/GameCodeStd.h" #include "XmlResource.h" void XmlResourceExtraData::ParseXml(char* pRawBuffer) { m_xmlDocument.Parse(pRawBuffer); } bool XmlResourceLoader::VLoadResource(char *rawBuffer, unsigned int rawSize, std::shared_ptr handle) { if (rawSize <= 0) return false; std::shared_ptr pExtraData = std::shared_ptr(GCC_NEW XmlResourceExtraData()); pExtraData->ParseXml(rawBuffer); handle->SetExtra(std::shared_ptr(pExtraData)); return true; } std::shared_ptr CreateXmlResourceLoader() { return std::shared_ptr(GCC_NEW XmlResourceLoader()); } TiXmlElement* XmlResourceLoader::LoadAndReturnRootXmlElement(const char* resourceString) { Resource resource(resourceString); std::shared_ptr pResourceHandle = g_pApp->m_ResCache->GetHandle(&resource); // this actually loads the XML file from the zip file std::shared_ptr pExtraData = static_pointer_cast(pResourceHandle->GetExtra()); return pExtraData->GetRoot(); }