#pragma once //======================================================================== // Initialization.h : Defines utility functions for game initialization // // // Part of the GameCode4 Application // // GameCode4 is the sample application that encapsulates much of the source code // discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David // "Rez" Graham, published by Charles River Media. // ISBN-10: 1133776574 | ISBN-13: 978-1133776574 // // If this source code has found it's way to you, and you think it has helped you // in any way, do the authors a favor and buy a new copy of the book - there are // detailed explanations in it that compliment this code well. Buy a copy at Amazon.com // by clicking here: // http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller= // // There's a companion web site at http://www.mcshaffry.com/GameCode/ // // The source code is managed and maintained through Google Code: // http://code.google.com/p/gamecode4/ // // (c) Copyright 2012 Michael L. McShaffry and David Graham // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser GPL v3 // as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See // http://www.gnu.org/licenses/lgpl-3.0.txt for more details. // // You should have received a copy of the GNU Lesser GPL v3 // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // //======================================================================== #include "../Unix/GameCodeStd.h" #include "../Utilities/types.h" #include #include extern bool CheckStorage(const size_t diskSpaceNeeded); extern unsigned int ReadCPUSpeed(); extern bool CheckMemory(const size_t physicalRAMNeeded, const size_t virtualRAMNeeded); // extern bool IsOnlyInstance(LPCTSTR gameTitle); // extern const TCHAR *GetSaveGameDirectory(HWND hWnd, const TCHAR *gameAppDirectory); // extern bool CheckForJoystick(HWND hWnd); struct GameOptions { // Level option std::string m_Level; // Rendering options std::string m_Renderer; bool m_runFullSpeed; Point m_ScreenSize; // Sound options float m_soundEffectsVolume; float m_musicVolume; // Multiplayer options int m_expectedPlayers; int m_listenPort; std::string m_gameHost; int m_numAIs; int m_maxAIs; int m_maxPlayers; // resource cache options bool m_useDevelopmentDirectories; // TiXmlElement - look at this to find other options added by the developer TiXmlDocument *m_pDoc; GameOptions(); ~GameOptions() { SAFE_DELETE(m_pDoc); } void Init(const char* xmlFilePath); };