#pragma once //======================================================================== // Shaders.h - helper classes to call GameCode4_VS.hlsl and GameCode4_PS.hlsl // // Part of the GameCode4 Application // // GameCode4 is the sample application that encapsulates much of the source code // discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David // "Rez" Graham, published by Charles River Media. // ISBN-10: 1133776574 | ISBN-13: 978-1133776574 // // If this source code has found it's way to you, and you think it has helped you // in any way, do the authors a favor and buy a new copy of the book - there are // detailed explanations in it that compliment this code well. Buy a copy at Amazon.com // by clicking here: // http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller= // // There's a companion web site at http://www.mcshaffry.com/GameCode/ // // The source code is managed and maintained through Google Code: // http://code.google.com/p/gamecode4/ // // (c) Copyright 2012 Michael L. McShaffry and David Graham // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser GPL v3 // as published by the Free Software Foundation. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See // http://www.gnu.org/licenses/lgpl-3.0.txt for more details. // // You should have received a copy of the GNU Lesser GPL v3 // along with this program; if not, write to the Free Software // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. // //======================================================================== //======================================================================== // Content References in Game Coding Complete 4th Edition // // class GameCode4_Hlsl_VertexShader - Chapter 15, page 508 // class GameCode4_Hlsl_PixelShader - Chapter 15, page 515 // // #include // #include "Geometry.h" #include "Material.h" #include // Forward declarations class SceneNode; class Scene; class OpenGLShader { public: OpenGLShader(); ~OpenGLShader(); protected: GLuint m_shaderId; }; class OpenGLShaderProgram { public: OpenGLShaderProgram(); ~OpenGLShaderProgram(); int OnRestore(Scene *pScene); int SetupRender(Scene *pScene, SceneNode *pNode); void EnableLights(bool enableLights) { m_enableLights = enableLights; } int SetTexture(const std::string& textureName); protected: bool m_enableLights; GLuint m_programId; GLuint m_matrixUbo; GLuint m_lightsUbo; GLuint m_materialsUbo; std::string m_textureResource; };