--======================================================================== -- tests.lua : General testing & debugging functions -- -- Part of the GameCode4 Application -- -- GameCode4 is the sample application that encapsulates much of the source code -- discussed in "Game Coding Complete - 4th Edition" by Mike McShaffry and David -- "Rez" Graham, published by Charles River Media. -- ISBN-10: 1133776574 | ISBN-13: 978-1133776574 -- -- If this source code has found it's way to you, and you think it has helped you -- in any way, do the authors a favor and buy a new copy of the book - there are -- detailed explanations in it that compliment this code well. Buy a copy at Amazon.com -- by clicking here: -- http://www.amazon.com/gp/product/1133776574/ref=olp_product_details?ie=UTF8&me=&seller= -- -- There's a companion web site at http://www.mcshaffry.com/GameCode/ -- -- The source code is managed and maintained through Google Code: -- http://code.google.com/p/gamecode4/ -- -- (c) Copyright 2012 Michael L. McShaffry and David Graham -- -- This program is free software; you can redistribute it and/or -- modify it under the terms of the GNU Lesser GPL v3 -- as published by the Free Software Foundation. -- -- This program is distributed in the hope that it will be useful, -- but WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See -- http://www.gnu.org/licenses/lgpl-3.0.txt for more details. -- -- You should have received a copy of the GNU Lesser GPL v3 -- along with this program; if not, write to the Free Software -- Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -- --======================================================================== print("Loading script"); function TestEventHandler(eventData) print("Event Received in Lua: " .. eventData); eventData = eventData + 1; QueueEvent(EventType.EvtData_ScriptEventTest_FromLua, eventData) end function RegisterListener() RegisterEventListener(EventType.EvtData_ScriptEventTest_ToLua, TestEventHandler); end RegisterListener(); print("Script loaded");