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Gary Munnelly e76781ab90 Raycast now returning lists of slices. Passable walls implemented %!s(int64=2) %!d(string=hai) anos
assets e76781ab90 Raycast now returning lists of slices. Passable walls implemented %!s(int64=2) %!d(string=hai) anos
engine e76781ab90 Raycast now returning lists of slices. Passable walls implemented %!s(int64=2) %!d(string=hai) anos
img2tex e76781ab90 Raycast now returning lists of slices. Passable walls implemented %!s(int64=2) %!d(string=hai) anos
.gitignore 8be6bc542b Initial commit %!s(int64=2) %!d(string=hai) anos
Cargo.toml 6fd47b5e6c Wall texturing implemented. Testing tilesheets added. Added img2tex project and turned project into a workspace %!s(int64=2) %!d(string=hai) anos
README.md 6fd47b5e6c Wall texturing implemented. Testing tilesheets added. Added img2tex project and turned project into a workspace %!s(int64=2) %!d(string=hai) anos

README.md

Fourteen Screws

While waiting for my calcaneus to heal, I’m writing a Wolfenstein 3D type engine in Rust and WebAssembly.

I don’t know Rust. Or WebAssembly.