Sen descrición

Gary Munnelly 1c482e9dd6 Fixed some bugs with player movement and updated raycasting %!s(int64=2) %!d(string=hai) anos
demo 1c482e9dd6 Fixed some bugs with player movement and updated raycasting %!s(int64=2) %!d(string=hai) anos
engine 1c482e9dd6 Fixed some bugs with player movement and updated raycasting %!s(int64=2) %!d(string=hai) anos
macros 1c482e9dd6 Fixed some bugs with player movement and updated raycasting %!s(int64=2) %!d(string=hai) anos
shared a63e525871 Wall Raycast working again, now with lookup table for indexing texture %!s(int64=2) %!d(string=hai) anos
tools e93b1dab00 Refactored code into modules. Deleted much legacy code. Switched lookup table generation from build.rs to macros %!s(int64=2) %!d(string=hai) anos
.gitignore 8be6bc542b Initial commit %!s(int64=2) %!d(string=hai) anos
.gitmodules f037e2d647 Added demo crate to separate engine functionality from demonstrations. JSON format for initializing engine %!s(int64=2) %!d(string=hai) anos
Cargo.toml e93b1dab00 Refactored code into modules. Deleted much legacy code. Switched lookup table generation from build.rs to macros %!s(int64=2) %!d(string=hai) anos
README.md 6fd47b5e6c Wall texturing implemented. Testing tilesheets added. Added img2tex project and turned project into a workspace %!s(int64=2) %!d(string=hai) anos

README.md

Fourteen Screws

While waiting for my calcaneus to heal, I’m writing a Wolfenstein 3D type engine in Rust and WebAssembly.

I don’t know Rust. Or WebAssembly.