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Gary Munnelly 0ece317e5f Fixed point arithmetic implemented. Simple collision detection (buggy). Basic shading added to ray cast. vor 2 Jahren
src 0ece317e5f Fixed point arithmetic implemented. Simple collision detection (buggy). Basic shading added to ray cast. vor 2 Jahren
webapp 2954f4b1e4 Basic movement for user added. Build script for generating static lookup tables implemented vor 2 Jahren
.gitignore 8be6bc542b Initial commit vor 2 Jahren
Cargo.toml cd9b4964d0 Fixed ray cast bugs. Now have a spinning camera in the middle of a room that appears to work vor 2 Jahren
README.md 8be6bc542b Initial commit vor 2 Jahren
build.rs 0ece317e5f Fixed point arithmetic implemented. Simple collision detection (buggy). Basic shading added to ray cast. vor 2 Jahren

README.md

Fourteen Screws

While waiting for my calcaneus to heal, I’m writing a Wolfenstein 3D type engine in Rust and WebAssembly.

I don’t know Rust. Or WebAssembly.

Building

From the root directory run:


From the `webapp` directory run:

npm install```

Running

From the webapp directory run:

npm run start

And browse to http://localhost:8080