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Gary Munnelly 059dec2b58 First attempt at implementing ray cast algorithm. Implementation is broken %!s(int64=2) %!d(string=hai) anos
src 059dec2b58 First attempt at implementing ray cast algorithm. Implementation is broken %!s(int64=2) %!d(string=hai) anos
webapp 02e56eee85 Fixed minor typo in package.json and fixed resolution of canvas in index.html %!s(int64=2) %!d(string=hai) anos
.gitignore 8be6bc542b Initial commit %!s(int64=2) %!d(string=hai) anos
Cargo.toml 059dec2b58 First attempt at implementing ray cast algorithm. Implementation is broken %!s(int64=2) %!d(string=hai) anos
README.md 8be6bc542b Initial commit %!s(int64=2) %!d(string=hai) anos

README.md

Fourteen Screws

While waiting for my calcaneus to heal, I’m writing a Wolfenstein 3D type engine in Rust and WebAssembly.

I don’t know Rust. Or WebAssembly.

Building

From the root directory run:


From the `webapp` directory run:

npm install```

Running

From the webapp directory run:

npm run start

And browse to http://localhost:8080