import * as wasm from "fourteen-screws"; import { Cluiche } from "fourteen-screws"; let demo_level = require('./demo-level'); let textures = demo_level.textures; const cluiche = Cluiche.new(); cluiche.load_textures(textures); let canvas = document.getElementById("canvas"); let context = canvas.getContext("2d"); let keystate = {} document.addEventListener('keydown', (event) => { keystate[event.key] = true; }, false); document.addEventListener('keyup', (event) => { keystate[event.key] = false; }, false); const fps = new class { constructor() { this.fps = document.getElementById("fps"); this.frames = []; this.lastFrameTimestamp = performance.now(); } render () { // Convert the delta time since the last frame render into a measure // of frames per second const now = performance.now(); const delta = now - this.lastFrameTimeStamp; this.lastFrameTimeStamp = now; const fps = 1 / delta * 1000; // Save only the latest 100 timings. this.frames.push(fps); if (this.frames.length > 100) { this.frames.shift(); } // find the max, min, and mean of our 100 latest timings let min = Infinity; let max = -Infinity; let sum = 0; for (let i = 0; i < this.frames.length; i++) { sum += this.frames[i]; min = Math.min(this.frames[i], min); max = Math.max(this.frames[i], max); } let mean = sum / this.frames.length; this.fps.textContent = ` Frames per Second: latest = ${Math.round(fps)} | avg of last 100 = ${Math.round(mean)} | min of last 100 = ${Math.round(min)} | max of last 100 = ${Math.round(max)} `.trim(); } } function render() { context.clearRect(0, 0, 320, 200); var image = context.getImageData(0, 0, 320, 200); cluiche.render(image.data); context.putImageData(image, 0, 0); } function events() { if (keystate['w']) { cluiche.player_forward(); } if (keystate['s']) { cluiche.player_back(); } if (keystate['a']) { cluiche.player_strafe_left(); } if (keystate['d']) { cluiche.player_strafe_right(); } if (keystate['ArrowLeft']) { cluiche.player_turn_left(); } if (keystate['ArrowRight']) { cluiche.player_turn_right(); } } function tick() { fps.render(); events(); render(); requestAnimationFrame(tick); } requestAnimationFrame(tick);