Gary Munnelly
|
e76781ab90
Raycast now returning lists of slices. Passable walls implemented
|
il y a 2 ans |
Gary Munnelly
|
12313c2e5e
Reverted to flat shading for ceiling and floor
|
il y a 2 ans |
Gary Munnelly
|
ed5f0b3b85
Added Google Analytics
|
il y a 2 ans |
Gary Munnelly
|
6fd47b5e6c
Wall texturing implemented. Testing tilesheets added. Added img2tex project and turned project into a workspace
|
il y a 2 ans |
Gary Munnelly
|
d43073b56d
Fixed rendering and collision bugs. Updated colour scheme
|
il y a 2 ans |
Gary Munnelly
|
0ece317e5f
Fixed point arithmetic implemented. Simple collision detection (buggy). Basic shading added to ray cast.
|
il y a 2 ans |
Gary Munnelly
|
2954f4b1e4
Basic movement for user added. Build script for generating static lookup tables implemented
|
il y a 2 ans |
Gary Munnelly
|
60ec305f69
Some refactoring. Player movement added
|
il y a 2 ans |
Gary Munnelly
|
cd9b4964d0
Fixed ray cast bugs. Now have a spinning camera in the middle of a room that appears to work
|
il y a 2 ans |
Gary Munnelly
|
059dec2b58
First attempt at implementing ray cast algorithm. Implementation is broken
|
il y a 2 ans |
Gary Munnelly
|
02e56eee85
Fixed minor typo in package.json and fixed resolution of canvas in index.html
|
il y a 2 ans |
Gary Munnelly
|
8be6bc542b
Initial commit
|
il y a 2 ans |